![]() You get little aside from the same old pikemen, archers, crossbowmen, and swordsmen. Also, since the units themselves are generic, the gee-whiz factor of getting to play Count Blah and his evil minions in an RTS fades quickly. ![]() There is little difference here whether you're fighting on behalf of the evil forces of Dracula or the noble knights of King Arthur. A game this simplistic probably shouldn't demand the collection and processing of any resources, as mission objectives always involve straightforward building armies and killing enemies.Īll of the soldiers featured in each faction are virtually identical. Resource gathering goes beyond the usual food, wood, and stone, but it does so by adding an annoying level of micromanagement to what should be a straightforward grind of building armies and attacking the bad guys. Buildings follow the RTS template and feature barracks, armories, granaries, and so forth. In the others, you play as Siegfried, the German dragon slayer and star of a Wagnerian opera, and Vlad the Impaler, the Transylvanian Turk-killer best known today as the bloody inspiration for Dracula.īut nothing of interest has been done to develop these storylines or settings. In the opener, you take on the role of King Arthur, battling against the Saxons for control of Britain. Here, instead of building a castle and getting knee-deep into the nitty-gritty of what it was like to live during the Middle Ages, you sign up for three campaigns out of medieval mythology. The actual gameplay in Stronghold has little to do with the earlier games in the franchise. ![]() Giant-sized opponents and giant-sized problems. ![]() Even worse, everything seems to have been crowbarred into the aged Stronghold 2 engine, resulting in a generic RTS that has more than a few serious technical and design issues. Yet while this is admittedly a nifty idea, the switch from reality to fantasy kills the historical authenticity that has long been a trademark of the Stronghold line. Stronghold Legends moves the series out of the history books and into D&D-styled real-time strategy territory with mythical heroes, dragons, and dwarves. The castle-building franchise from Hartford's Firefly Studios has gone through some significant changes over the past two years, but the latest version throws the whole formula out the window. It's gotten to the point that you don't know what you're going to get when you open the box of a new Stronghold game. ![]()
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